Before the idea of having a constant internet connection came along, which allowed developers a direct link to your system; it seemed as if they kept the games on the burner until they were completely done or at least as close as possible.
Now though, it seems as if they release games before they should…with the thought they'll just patch up any issues later. This philosophy may work well for the publishers but unfortunately it leaves the games with a bad taste in their mouth.

Bethesda’s games are a great example of this…I would recommend to anyone playing one of their games to save…and to save a lot…because there is nothing more frustrating than being in the middle of a game and running into one of those said glitches/bugs and having to restart everything you just did…talk about nerd rage.
There also doesn't seem to be a sense of urgency on the developers part to release the patches to fix the said issues at hand either…sometimes it takes weeks, months or even in some extreme cases years.

I know with the advancement of technology and of course the margin of error for the human involvement, it's not an easy task to make a perfectly polished game. However, I don't think it's asking too much that a $60 game be playable from the moment you take the shrink wrap off either.
MJM
Very true! I had many glitches when I bought Skyrim a couple years back and I paid $60 for it!
ReplyDeleteI know what you mean...I too did the same thing...and if it wasn't for my strong love for Skyrim I would have thrown the disk in the garbage.
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